﻿capital = 291

oob = "tabrasa_1936TUR"


recruit_character = IRQ_ghazi_i
recruit_character = IRQ_rashid_ali_algaylani
recruit_character = IRQ_yusuf_salman_yusuf
recruit_character = IRQ_abd_almalik_ibn_hisham
recruit_character = IRQ_taha_al_ahmani
recruit_character = IRQ_fahmi_said
recruit_character = IRQ_ali_mahmud_al_shaykh
recruit_character = IRQ_iskandar_al-shami
recruit_character = IRQ_abdullah_al-tell
recruit_character = IRQ_mustafa_al_quidsi
recruit_character = IRQ_hamdi_al_pachachi
recruit_character = IRQ_fawsi_al_kaukji
recruit_character = IRQ_khaled_al_dalabeeh
recruit_character = IRQ_jamil_al_midfai
recruit_character = IRQ_ali_ben_jawad
recruit_character = IRQ_bakr_sidqi
recruit_character = IRQ_abdullah
recruit_character = IRQ_amir_al_illah
recruit_character = IRQ_ali_abn_hussein
recruit_character = IRQ_nuri_as_said



# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }

if = {
	limit = {
		has_dlc = "Battle for the Bosporus"
	}
	set_technology = { camelry = 1 }
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "Hawker Fury" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Handley Page Heyford"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
}


if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "DD Class"			
		type = ship_hull_light_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "CL Class"					
		type = ship_hull_cruiser_1
		name_group = TUR_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "CD Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = TUR_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}





if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 20
set_research_slots = 4
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 producer = TUR }





set_politics = {
	ruling_party = neutrality
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}

1939.1.1 = {
	set_politics = {
		ruling_party = neutrality
		last_election = "1936.1.1"
		election_frequency = 48
		elections_allowed = no
	}
	set_popularities = {
		fascism = 30
		neutrality = 70
	}
	recruit_character = IRQ_faisal_ii
	promote_character = IRQ_faisal_ii
	retire_character = IRQ_ghazi_i
}